Hi, my name is Michael and I am passionate about art and video games. My goal is to become a professional 3D Artist in the video gaming industry and contribute to various exciting and innovative video games, while delivering great value to the team.
I believe that I would make a great fit for a 3D Artist role because of my passion, creativity and love for 3D modeling and texturing, experience as a 3D Artist for indie video games, proficiency in relevant creative tools such as Maya, Photoshop, ZBrush, 3D-Coat, and Substance Painter, and good values and work ethics. My hobbies include learning Concept Art, sketching, anatomy studying, figure drawing, digital painting, and digital sculpting. My philosophy is to be a positive team-player, problem-solver, and constantly learn, grow and better myself.
I am available for any paid freelance or full-time job opportunities where I may apply my creative 3D Art skills.
If my work or style interests you, please send me a private message or e-mail me at michaelmkhui@gmail.com. Thank you.
- Created various attractive game-ready, low-poly 3D models of player items, props or accessories in distinct upgrading tiers, complete with diffuse and normal map textures for a mobile soccer game, according to provided references and design brief
- Ensured optimal game performance by understanding and respecting technical guidelines and optimizing of artistic elements, while achieving the desired visual quality
- Clients were very satisfied with the aesthetics, speed and progress of the work, provided a bonus upon early project completion, and have offered to hire me again for future projects
- Participated in various Montreal game jams such as the JamNation & iThrive Games game jam, Global Game Jam at Concordia University, McGill Game Jam and Ludum Dare 44 Game Jam at Behaviour Interactive
- Contributed my versatile skill set in Concept, 2D and 3D art as the lead artist in every group that I was in. Collaborated well with the team to deliver excellent game prototypes to the entertainment of other peers and to the appreciation of my group.
- Received good acknowledgement from judges from both Ubisoft and Behaviour. For example, a Ubisoft judge was impressed by our team implementing a fully rigged and animated character in our game prototype during that weekend.
- Performed various freelance game artwork remotely and partnered with several independent game studios as a lead artist
- Designed attractive 3D models and hand-painted textures of an assortment of characters and creatures for a crowd-funded Japanese educational RPG named “Koe” to the client’s satisfaction.
- Contributed to the market release of an innovative sci-fi space game on the App Store titled “Third Epoch:Rising”. Created 3D art for the game’s original art direction including spaceships, space stations and interior environments.
- Participated in creative 3D community contests such as the Polycount Riot Games Art Contest, featuring original content which was viewed by tens of thousands